Learn creative coding writing simple programs
77. A 3D rotating cloud of points
In episode 63 we saw how to create a rotating box(). It was our first 3D experiment. This time we create a rotating box(), but we fill it with points floating in the air. The position of all the points is pre-calculated when the program starts, inside the setup() function. There we fill three arrays with random numbers. We need those numbers to stay the same between calls to the draw() function. That's why we need to "memorize" all the points: we create random position for many points, and we store those positions in three arrays. Later, each time we call draw(), we use the information saved in those arrays to draw the same points over and over. The reason why they appear to move even when we draw them on the same exact locations is that we are using the rotateY() function to rotate everything we draw by a certain amount, and this amount is continuously increasing.
Code editor
background
box
draw
for
frameCount
height
int
new
noFill
point
random
rotateY
setup
size
stroke
strokeWeight
translate
void
width
Try to stay close to the topic of this episode. Use the Processing forums for help with unrelated Processing projects (or hire me for help ;-)
To indicate that a word in your comment is code, use the `backtick`. Example
Do `float` and `int` smell similar?
To highlight code blocks, surround it with ``` code-fences ``` like this:``` void setup() { size(600, 600); } ```